But move the damn cars for boss battles! So much clutter! Also make a control figuration panel.
The most creative game I've played in a while!
This was really fun to play and educational without trying to be, which is the best type of game there is. A nice little time-waster but like all tower defence games, I personally think it got a bit repetitive partly due to the lack of a range of different music.
Liked: I very much admired the style of this game, it reminded me of the arcade dance games. And how the enemies represented their note type, a Semibreve being slow with high HP and a Quaver being fast with low HP, I do believe that to be educational in a way but not so much that I feel patronized. I also liked all the music terms used in a casual way as towers and music attacks. Having the ability to go to the artists website and download their songs was really cool
Disliked: Where I thought the art style lacked was actually in game, the stave was a chalkboard design, the tower slots were like futuristic, and smooth and then there was a bar with a pixel animation on it, next to the special buttons, and they both looked out of place next to each other. These art styles would all probably work for this game, but choose one, or even let us choose. Which brings me on to...
Improvements: The music was all good, but it lacked versatility, maybe let us upload our own songs if we have then in a certain file type or something, I'm sure that'd be hard to do, so, yeah, whatever. I would've like a main menu, that I could then select like a 'songs' or 'play!' option from with the basic: options, difficulty etc. it just felt like a bit more of a mini-game than a game (including choosing difficulty before the song).
I hope this was helpful, I'll be waiting for more games like this. Thanks
It was chaotic, and retro and just fun. A great mix of platformer, beat em' up and fighting genres.
Liked: The whole retro theme of the game, you even restricted the colours you used to give it an 80s feeling. But at the same time you added a kind of "fairness" that you didn't get with those kind of games. The levels were great, liked how attacking various objects could cause them to explode, fall down etc.
Disliked: The lack of music in-game, this really put me off, some 8-bit music, maybe a different song for every level would have caused me to enjoy the game a whole lot more. The lack of versatility among characters, they were all the same, but recoloured, which also put me off.
Both these issues suggest laziness to me, I'm sure you worked very hard on the game, but not everyone is as understanding as me. It just seems rushed.
To Improve: It felt like more of a mini-game than an actual game, try adding a story mode, unlockable characters and stages, it's the little things that make a game a game.
Don't get put off my the large dislike paragraph, they're tiny problems that were hard to explain. I actually really enjoyed playing this game, I'll be waiting for a Superfighters 2!
It's simple and nice. Good time-waster.
Liked: The character, he was cute and well designed. The whole art style was consistent. I very much enjoyed finding the right parts, a great sense of achievement when I did.
Disliked: I can see this becoming boring after a while, and so does the music.
To Improve (If you make a sequel): Good game! Try to make the stages a bit harder and make it so only parts of a certain group of unrelated, random robots appear. Maybe a skin chooser (possibly even playing as robots you unlock).
We'll try making more changes as you progress in future projects. Thanks for the helpful review : )
I didn't particularly enjoy playing it and if i'm being honest, it looked terrible.
The gameplay was unoriginal, it was a rhythm game but bad. When I pressed an arrow key I would have liked something more to happen, maybe a quick flash on the screen or the arrow picture disintegrates or something. I would have also like the music to link in with the actual song, maybe an arrow key every note or every 2 or 3.
Liked: The music, twas' awesome! The 8-bit theme.
Disliked: The game was missing some gameplay every game needs: Pause, volume, an actual menu to go in to, I felt like I was an over viewer of a game I was actually playing-I would have like to be able to refer back to the main menu after every level. Also I went into the game way to fast, it was like I walked to the Newgrounds office (the door had a shadow on it, that looked bad) and I was straight in there, no transition, no "Start level" or "Go!" Button.
Improvements: Try to not make little errors. A lot of little errors make a big problem.
ok, thanks for the criticism and for the suggestions, the next time I will try to improve
Love the game. It took me ages to complete because you can get past the bunnies as Tom... If you do one jump and hold down the 'up' arrow key, the bunnies will carry on jumping, you just need to run underneath them...
I was mildly amused when my dude started doing it with walls... so 2 stars for that...
The other 2 were for that it wasn't that bad...
Must have been hard to make but not very good...
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