AHhaha so randum!
That wasn't really very good, it was like watching someone doing an animation of a YouTube comment so it wasn't a parody so much as the exact same thing as the original but like, much worse. It wasn't really very funny or original and I couldn't laugh about it as much as the original, because that was of a bad review, this wasn't even of reviews, just of a few words from them, that are used all the time anyway. It's not really very funny to hear something like "lol!" or "W-T-EFF" read across the screen, cause' they're not funny things to say, they're just words (kind of) whereas "the athore coments al totol lies!" is hilarious to hear, like, wtf does that even mean?
The typography wasn't that good, it was kind of, uneven, too much to the left of right of another word or not spaced correctly, too close to a word or too far away and the different effects like, how the words appear on the screen were boring, very generic. No offence to you personally but, you don't really have the right voice for this kind of "epic" theme or at least the voice acting ability. And the music wasn't that fitting either. I think you tried too hard on this, to copy what someone else has done. The difference between yours and RicePirate's? You forced this A LOT. To him an idea came naturally and speaking of ideas, you should really think of your own.
P.S the only reson im giving this a 3 is beacuase you did a good attempt at emulating the original, which was brilliant. but thats it!
Yeah, as I had stated a few reviews ago, is replicating the original is so much harder than using your own style... but thanks for the review, this will be noted :)
I think the characters are very, very generic, they lack any creativity in their designs, personality, even their the powers are are generic, which is unfortunate because you brought such a good basic idea to the table; an MMO that's treated as if it were real life and ruined it. By implementing boring and often 'cheesy' dialogue, an unoriginal cast and, what seems to me to be pretty lazy writing. The animation wasn't very fluid, the whole thing had the same layout throughout: characters on either side of the screen talking to one another. Voice acting was okay. Also, I don't really like your art style, that's just my opinion, though. Imma list it now cause' I can't think how to explain all this.
-'TOME'? What does that mean? I've made the point before but 'Terrain of Magical Expertise' just sounds awful, like you came up with 'TOME' first and thought what to make it stand for after.
-The storyline is just bad, lazily written and just bad.
-Distasteful use of profanity.
-Unneeded introduction of new characters.
-In some places just bad artwork.
-The fight scenes are so boring, you need to be versatile on your perspectives.
-Overuse of the gradient tool.
But, oddly enough, I keep coming back to it, I want to see more but I want to see it improved.
But move the damn cars for boss battles! So much clutter! Also make a control figuration panel.
The most creative game I've played in a while!
This was really fun to play and educational without trying to be, which is the best type of game there is. A nice little time-waster but like all tower defence games, I personally think it got a bit repetitive partly due to the lack of a range of different music.
Liked: I very much admired the style of this game, it reminded me of the arcade dance games. And how the enemies represented their note type, a Semibreve being slow with high HP and a Quaver being fast with low HP, I do believe that to be educational in a way but not so much that I feel patronized. I also liked all the music terms used in a casual way as towers and music attacks. Having the ability to go to the artists website and download their songs was really cool
Disliked: Where I thought the art style lacked was actually in game, the stave was a chalkboard design, the tower slots were like futuristic, and smooth and then there was a bar with a pixel animation on it, next to the special buttons, and they both looked out of place next to each other. These art styles would all probably work for this game, but choose one, or even let us choose. Which brings me on to...
Improvements: The music was all good, but it lacked versatility, maybe let us upload our own songs if we have then in a certain file type or something, I'm sure that'd be hard to do, so, yeah, whatever. I would've like a main menu, that I could then select like a 'songs' or 'play!' option from with the basic: options, difficulty etc. it just felt like a bit more of a mini-game than a game (including choosing difficulty before the song).
I hope this was helpful, I'll be waiting for more games like this. Thanks
It was chaotic, and retro and just fun. A great mix of platformer, beat em' up and fighting genres.
Liked: The whole retro theme of the game, you even restricted the colours you used to give it an 80s feeling. But at the same time you added a kind of "fairness" that you didn't get with those kind of games. The levels were great, liked how attacking various objects could cause them to explode, fall down etc.
Disliked: The lack of music in-game, this really put me off, some 8-bit music, maybe a different song for every level would have caused me to enjoy the game a whole lot more. The lack of versatility among characters, they were all the same, but recoloured, which also put me off.
Both these issues suggest laziness to me, I'm sure you worked very hard on the game, but not everyone is as understanding as me. It just seems rushed.
To Improve: It felt like more of a mini-game than an actual game, try adding a story mode, unlockable characters and stages, it's the little things that make a game a game.
Don't get put off my the large dislike paragraph, they're tiny problems that were hard to explain. I actually really enjoyed playing this game, I'll be waiting for a Superfighters 2!
I didn't like it. The original didn't have lyrics for a reason.
I'm sorry it wasn't your thing. I'm still happy with it :3
Don't get discouraged!
The face is looks well drawn but the perspectives look so weird. The background seems rushed as well. Also the picture just lacks any, like, life. It just feels lifeless.
He just doesn't stand out.
It's good but it's too cluttered, I find this with a lot of your artwork. Try to not detail everything as much as you do, like backgrounds or floors. The problem I have is if everything is as detailed as Bomb Boy, how will Bomb Boy pop out of the poster? He is the centrepiece after all. Maybe make his lines thicker, or change his or the backgrounds colour because he's the same colour as it. Experiment with blank space.
I'm not sure if you're making a game or not, if you are, I'm looking forward to it!
I agree with you and disagree. I think the amount of detail in the picture is fine but you are correct Bombboy isnt popping out like he should be which makes him blend with the rest. I was going to put just a little brightness on the background so it would help Bombboy pop out but I thought the picture was ok as is. Thank you for the great review.
This is really good.
I like how vibrant all the colours are, and I'm glad that they have a scheme, his (I assume it's a male) shoes, headphones, liquid inside him, etc. they all compliment each other perfectly. And that you gave him a personality making him, not just a drawing but a character.
As good as I think it is too have coloured lines, I don't think they should be brighter than the background. It's not as pleasant to look at large if it's done with pixels, what I'm saying is this drawing is like pixel art, that doesn't want to be pixel art, so don't think I'm against pixel art when I say that.
Well done, I hope this feedback was constructive.
Not really. i can't do anything about the pixels. it's microsoft paint. But much obliged man. Feels good having a Simon Cowell amongst the arts of NG. hope that didnt insult. i dont mean it to. <3 love me long time?
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